Category Digital Humanities

Recoding Relations: Dispatches from the Symposium for Indigenous New Media

David Gaertner and Melissa Haberl In June 2018, scholars, developers, artists, and community members from over twenty institutions and three continents gathered on the ancestral and unceded territory of the WSÁNEĆ, Lkwungen, and Wyomilth peoples to participate in the inaugural Symposium for Indigenous New Media (SINM). As part of the University of Victoria’s annual Digital […]

Decolonial DH?: The Maker Movement Across Indigenous Studies and the Digital Humanities

Text from my keynote for DHSI@Congress. June 5, 2019.   Good morning! It is so wonderful to be here with here with you during Congress 2019. This community has meant so much to me in my career, first as a grad student and now as a teacher and researcher, so it’s an honour to be with […]

Best Practices for Approaching Indigenous Studies through the Digital Humanities

The following list was compiled out of the Symposium for Indigenous New Media (#SINM18), which was held as part of the Digital Humanities Summer Institute (DHSI) in June, 2018. We welcome your feedback and suggestions in the comments below. 1) Be a good relation: build meaningful relationships with community and individuals and resist parachute DH-ing. […]

Towards a Methodology of Closure

The colonial gaze is characterized not only by scopophilia, a drive to look, but also by an urge to penetrate, to traverse, to know, to translate, to own and exploit. The attitude assumes that everything should be accessible to those with the means and will to access them. (David Garneau, “Imaginary Space of Conciliation and […]

Beyond the Unexpected: Land, Decolonization, and Self-Determination in Network Sovereignty

There is a famous photograph of Bedonkohe Apache leader Geronimo sitting in a Cadillac. It was taken in 1905. Geronimo was in captivity at the time, having surrendered to the US government in 1886, and the photograph was shot as a publicity stunt for Oklahoma’s Gala Day. Geronimo is behind the wheel of the car, […]

Why We Need to Talk About Indigenous Literature and the Digital Humanities

Will cyberspace enable old knowledge to be experienced and expanded or will cyberspace create the the present anew each day, so that there never again is tradition or a past? –Loretta Todd Over the holiday break, while the in-laws were transporting my family and I to an outdoor light show, I found myself caught up in […]

FNIS 454: Indigenous New Media and Digital Storytelling

FNIS 454: Indigenous New Media and Digital Storytelling Instructor: Dr. David Gaertner Email: david.gaertner@ubc.ca Overview Following the 1997 launch of Skawennati’s (Mohawk) CyberPowWow, digital space has become a vital new territory for the resurgence of Indigenous storytelling and cultural practice: “We have signed a new treaty,” Cree artist Archer Pechawis wrote of this period, “and […]

Bibliography for FNIS 401F: Indigenous New Media

Below is the reading list for FNIS 401F a special topics course I teach in the First Nations and Indigenous Studies Program at the University of British Columbia.  Dowell, Kristen. “Vancouver’s Aboriginal Media World.” Sovereign Screens: Aboriginal Media on the Canadian West Coast. Lincoln: University of Nebraska Press, 2013. 1-20. Fish, Adam. “Indigenous Digital Media and the […]

“Poor Impulse Control”: Remediation as a Decolonial Reading Practice

In my Indigenous new media and digital storytelling class, my students and I use remediation as a means to interrogate text and to consider what sovereignty might mean in terms of art. Remediation—refashioning one media in another—provides the opportunity to question modernist binaries between old and new, tradition and innovation, and to make art in […]

How Should I Play These?: Media and Remediation in Never Alone

“Games 10,000 years in the Making.” -Slogan for Upper One Video Games, the first Indigenous Owned Video Game Company in the United States and creators of, Never Alone. When it comes to Indigenous-made video games what is the “new” of New Media. The 2014 video game Never Alone has been lauded as cutting-edge gaming (Peckham) and […]